#ifndef FAVORITE_CITIES_H #define FAVORITE_CITIES_H #include "common.h" // Structure to represent a favorite city typedef struct { char name[128]; // City name } CityEntry; // Initialize favorite cities system void init_favorite_cities(void); // Clean up favorite cities system void cleanup_favorite_cities(void); // Shutdown favorite cities system (save and cleanup) void shutdown_favorite_cities(void); // Load favorite cities from file int load_favorite_cities(void); // Save favorite cities to file int save_favorite_cities(void); // Add a new favorite city int add_favorite_city(const char *name); // Remove a favorite city int remove_favorite_city(const char *name); // Find a favorite city by name CityEntry *find_favorite_city(const char *name); // Get favorite city names for tab completion char **get_favorite_city_names(int *count); // Command handlers int lsh_cities(char **args); // Main cities command handler // Global favorite cities array extern CityEntry *favorite_cities; extern int favorite_city_count; #endif // FAVORITE_CITIES_H